Sid Meier's Civilization

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All this time later, what is the general view on Civilization VII? Have they addressed any of the earlier complaints like the leadership/civ system?
I think that as long as they don’t address the time skips and forced civ switching, people will still have issues with the game.

Honestly civ switching is such a strange hill to die on for Firaxis- just give the player the ability to keep their civilization as long as some requirements are fulfilled.
 
I think that as long as they don’t address the time skips and forced civ switching, people will still have issues with the game.

Honestly civ switching is such a strange hill to die on for Firaxis- just give the player the ability to keep their civilization as long as some requirements are fulfilled.
It really is a strange one. It sucks because aesthetically Civ VII is exactly what I always wanted... and then for some reason they made a fundamental change to the core of the game that is completely retarded and makes me not want to play. How do you even fix that? You'd have to make the game over again.

Fuck.
 
5.) What happened to the scenarios mode? Sure, not everyone played it or was a fan of it but itwas a staple of every game starting from Civ II up to this point. Reenacting Alexander's conquest of the Persian Empire was fun in civ 6, Colonizing the Americas in Civ 5 and doing a recreated version of the Mongolian Conquest of Asia was part of the fun of the games even if it was just a side mode of the main game.
Scenarios were hands down the most fun part of Civ games for me. Just trying to survive much less win as the Boers or the Ottomans on Emperor difficulty or above in the Scramble for Africa scenario in Civ 5 was a real challenge and many tries plain impossible no matter how gud you got
 
Played Ascendancy using "Antagonizer Module" (antag.exe). Though I set vidya to peaceful, all aliens declared war on the aliens I was playing as (Nimbuloids: clouds of gas). Even the usually peaceful ones. That AI is competent at colony management, so I usually set all colonies to "Self Managed", so I could focus on research and directing ships.
 
Why Civ 7 sucks in 7 words:

"Benjamin Franklin, leader of the ancient Persians."

(In other words that civilization-switching thing really is the worst part.)
Like I said, it's the equilivant to a kid kicking your sandcastle down while screaming "build something different now, oh so randomness."
Progressivism has been such a disaster to all history and history related games.

Cultural uprooting is so deeply propagandized into people that the people who make these games think it's the only sensible way to look at cultures
There is definitely some globalist undertones of "all cultures are replaceable and disposable" that can easily be read into it.
 
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Why Civ 7 sucks in 7 words:

"Benjamin Franklin, leader of the ancient Persians."

(In other words that civilization-switching thing really is the worst part.)

The armies disappearing thing alone is enough to kill it.

In Civ 5/6 your army was the product of your history and decisions. During the ancient era you defended yourself against Shaka Zulu and developed the most elite fighting force on the planet.
After all of that you are probably going to go to war more in the later eras to get the best value from your elite army. However, this is balanced by the fact that you had to spend resources to fight the war in the first place and can lose those elite units.

It was simple and perfectly synergistic.
 
It was simple and perfectly synergistic.
In Civ I and II, you can have older units from earlier still around in modern times*, like a Phalanx fortified in a city alongside Mechanized Infantry. Maybe some ceremonial Phalanx, sorta like that Swiss Guard IRL, or like how there is still a ship with sails in the US Navy IRL? Oh yeah, and speaking of elite, Civilization Revolution has those.

* (if Leonardo's Workshop in Civ II didn't auto-upgrade them that is)
 
In Civ I and II, you can have older units from earlier still around in modern times*, like a Phalanx fortified in a city alongside Mechanized Infantry. Maybe some ceremonial Phalanx, sorta like that Swiss Guard IRL, or like how there is still a ship with sails in the US Navy IRL? Oh yeah, and speaking of elite, Civilization Revolution has those.

* (if Leonardo's Workshop in Civ II didn't auto-upgrade them that is)
Still true even in Civ IV.

Balanced by the fact that you're actively paying to maintain them per turn, and upgrading lets you keep all the upgrades. Also occasionally letting you game the system since units may upgrade to a type which normally do not gain those upgrades.
 
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Still true even in Civ IV.

Balanced by the fact that you're actively paying to maintain them per turn, and upgrading lets you keep all the upgrades. Also occasionally letting you game the system since units may upgrade to a type which normally do not gain those upgrades.
I liked how Realism Invictus balanced this by making it so that army doctrine promotions couldn't be retroactively earned.
 
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