Subnautica - Undah Dah Sea (you die)

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Krafton released a statement about the situation about 10-12 hours ago and I didn't see anything on the thread. It's available as a popup on their website but it's a pain in the ass to trigger on mobile. Screens from Reddit
 
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Krafton released a statement about the situation about 10-12 hours ago and I didn't see anything on the thread. It's available as a popup on their website but it's a pain in the ass to trigger on mobile. Screens from Reddit
Guess we'll have to wait for court findings before we know what's actually true,
I can totally see Cleveland doing something like that since he's totally the Druckmann type, I would bet his film is woke as fuck if it's real, though it's my first time hearing about it.

Whether to trust leftist gamedev CEO or a gook corporate entity... I choose the third option

Update:
The movie in question lol
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Guess we'll have to wait for court findings before we know what's actually true,
I can totally see Cleveland doing something like that since he's totally the Druckmann type, I would bet his film is woke as fuck if it's real, though it's my first time hearing about it.

Whether to trust leftist gamedev CEO or a gook corporate entity... I choose the third option

Update:
The movie in question lol
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wow what a waste of time and money

strange bunch of weird middle aged hapa elves mid bogging I know it's AI but he looked at that and thought yeah more or less like that

looks like western face scans honestly

and elf was a dumb shit movie what's wrong with this guy the only successor to elf elf needed was a DVD release
 
wow what a waste of time and money

strange bunch of weird middle aged hapa elves mid bogging I know it's AI but he looked at that and thought yeah more or less like that

looks like western face scans honestly

and elf was a dumb shit movie what's wrong with this guy the only successor to elf elf needed was a DVD release
I wouldn't expect anything less than fetishizing "POC" (ethnically ambiguous) women for brownie points from someone like Charlie "Guns Are Bad M'kay" Cleveland.
It's enough to look at Below Zero and the cinematic trailer for Subnautica 2 to see where his priorities are.
 
Guess we'll have to wait for court findings before we know what's actually true,
I can totally see Cleveland doing something like that since he's totally the Druckmann type, I would bet his film is woke as fuck if it's real, though it's my first time hearing about it.

Whether to trust leftist gamedev CEO or a gook corporate entity... I choose the third option

Update:
The movie in question lol
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This whole situation gives me Randy Pitchford medieval fair vibes.

I think games are just too profitable now. Studios have a breakaway hit and build up a lot of goodwill with their community. Meanwhile, most of the talent/leadership that produced the original game has made enough money to retire.
 
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Really curious if the lawsuit ever gets in front of a judge, there's no way a billionaire company like Krafton would allege the founders of not doing what they're told without it going through an army of lawyers first.
I also can't believe how much slack people are giving to the founders after Below Zero was firmly below expectations for most people and Moonbreaker crash and burned, but I guess the average redditor is hardcoded with "big company bad" and "small indie dev can do no wrong". Charlie saying that "oh we definitely would have distributed that $225m across the company haha :)" is scumfuck behavior and is probably a lie. I can't imagine the devs ever saw a penny of the $250m from the buyout, and if they did, they probably didn't see much of it either way.
 
>Devs being scum sucking leeches and pitty begging
Nothing new under the sun. The only reasons publishers are assholes is cause they have to babysit devs.
While not always the case, it's more common than most people realize. Like EA giving Bioware pretty much complete freedom to do whatever they wanted, only to shit out Andromeda and Anthem, as they kept wasting time and money throwing away iteration after iteration of the game, being forced to release something their publisher could sell in the end.
Really curious if the lawsuit ever gets in front of a judge, there's no way a billionaire company like Krafton would allege the founders of not doing what they're told without it going through an army of lawyers first.
I also can't believe how much slack people are giving to the founders after Below Zero was firmly below expectations for most people and Moonbreaker crash and burned, but I guess the average redditor is hardcoded with "big company bad" and "small indie dev can do no wrong". Charlie saying that "oh we definitely would have distributed that $225m across the company haha :)" is scumfuck behavior and is probably a lie. I can't imagine the devs ever saw a penny of the $250m from the buyout, and if they did, they probably didn't see much of it either way.
The very same redditors are now giving him shit for using AI to produce his movie, it's hilarious
Between glazing him for being such a good progressive ally and being a literal devil for using AI, they must be experiencing quite the cognitive dissonance
 
While not always the case, it's more common than most people realize. Like EA giving Bioware pretty much complete freedom to do whatever they wanted, only to shit out Andromeda and Anthem, as they kept wasting time and money throwing away iteration after iteration of the game, being forced to release something their publisher could sell in the end.

The very same redditors are now giving him shit for using AI to produce his movie, it's hilarious
Between glazing him for being such a good progressive ally and being a literal devil for using AI, they must be experiencing quite the cognitive dissonance
It's kind of a weird civil war right now. r/Subnautica is almost in complete support of Unknown Worlds whereas r/Subnautica_2 is calling them out for being lazy faggot retards who can't do anything right. It's genuinely fascinating to watch unfold.
 
I also can't believe how much slack people are giving to the founders after Below Zero was firmly below expectations for most people and Moonbreaker crash and burned,
Right but the past pattern was publishers (which people conflate with EA and Ubisoft) would mandate uniformity or unwelcome committee changes (for example, diverting time to making Subnautica 2 an in-vogue multiplayer live-service game). Support to meet a profit margin will always lose to support to make a creative game, even if the game is shit.

It might have been a case of self-fulfilling prophecy - most modern indie or indie+ games have short lifespans or fail financially if they don't break on release, even if they don't have a multiplayer component. And sometimes they just get bored. So they probably thought, well, our last two games flopped, lots of small studios aren't doing great, this all sucks, so let's put the most basic content in with a road map that will go well past the death of the game, collect our cheque and do something else.

That Reddit thread quoted an interview where they basically said they were sick of Subnautica and wanted to do something else, along other problems. It's not good form to leave a project hanging like this, but if you burn out, there's no point in staying - the proof is that hideous poster.
 
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Krafton released a statement about the situation about 10-12 hours ago and I didn't see anything on the thread. It's available as a popup on their website but it's a pain in the ass to trigger on mobile. Screens from Reddit
Shit like this didn't happen when game development was just autistic straight white males.
 
I can totally see Cleveland doing something like that since he's totally the Druckmann type, I would bet his film is woke as fuck if it's real
Consider the following:
He fired their previous audio engineer for "bigoted" opinions, I believe just before the 1.0 release.
I haven't looked into Simon Chylinski any further myself, so he could very well be a legitimate nazi sperg, but I found a reddit post which details all the wrongthink he was guilty of; mocking the ever increasing presence of gay brown women in video games, being against mass 3rd world immigration, questioning the COVID narrative and, worst of all, said that the peaceful and tolerant group known as Antifa were violent psychopaths.

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I will definitely not be acquiring Subnautica 2 through unofficial means. Nope, not me, I could never do that to such a moral and righteous developer, and I'm certain the movie has no faggot progressive undertones in it at all.
 

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Consider the following:
He fired their previous audio engineer for "bigoted" opinions, I believe just before the 1.0 release.
I haven't looked into Simon Chylinski any further myself, so he could very well be a legitimate nazi sperg, but I found a reddit post which details all the wrongthink he was guilty of; mocking the ever increasing presence of gay brown women in video games, being against mass 3rd world immigration, questioning the COVID narrative and, worst of all, said that the peaceful and tolerant group known as Antifa were violent psychopaths.

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I will definitely not be acquiring Subnautica 2 through unofficial means. Nope, not me, I could never do that to such a moral and righteous developer, and I'm certain the movie has no faggot progressive undertones in it at all.
Simon is just a normal guy, with views normal for your average Polish person. As someone from that part of the world, I very well know what that means. What seems normal to people like Charlie, existing in their progressive bubble (motherfucker is from San Francisco), is completely alien and ridiculous to people like us.
Simon, working from his home in Poland, didn't realize what kind of employer he had, and committed the unforgivable sin of expressing opinions contrary to the worldview of radical left.
 
Really curious if the lawsuit ever gets in front of a judge, there's no way a billionaire company like Krafton would allege the founders of not doing what they're told without it going through an army of lawyers first.
I also can't believe how much slack people are giving to the founders after Below Zero was firmly below expectations for most people and Moonbreaker crash and burned, but I guess the average redditor is hardcoded with "big company bad" and "small indie dev can do no wrong". Charlie saying that "oh we definitely would have distributed that $225m across the company haha :)" is scumfuck behavior and is probably a lie. I can't imagine the devs ever saw a penny of the $250m from the buyout, and if they did, they probably didn't see much of it either way.
IIRC they also told the composer of Subnautica, Simon Chylinski to get bent because he made some Xitter jokes about diversity bullshit years before.

Considering the staff page and descriptions of employees at Unknown Worlds, it's an extreme leftist world view where opposing views must be destroyed.

Subnautica may have been lighting in a bottle because Below Zero was absolute dogshit with an insufferable protagonist that couldn't stop spewing leftoid jargon and stupid shit.

Edit: got ninja'd it seems about the Simon situation.
 
>Devs being scum sucking leeches and pitty begging
Nothing new under the sun. The only reasons publishers are assholes is cause they have to babysit devs.
Always reminds me of Bobby Kotick talking about Tim Schafer.

"I've never met him in my life – I've never had anything to do with him. I never had any involvement in the Vivendi project that they were doing, Brütal Legend, other than I was in one meeting where the guys looked at it and said, 'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it.'

"And do you know what? That seemed like a sensible thing to do. And it turns out, he was late, he missed every milestone, the game was not a particularly good game..."
 
Always reminds me of Bobby Kotick talking about Tim Schafer.
The old type of suits might be right a little more often than we'd like. Predators can spot threats and weakness with high accuracy, and what looks like a stinker often is. It's a fantasy world where Brutal Legend or any of Tim Schafer's games have a huge market that justifies giving him a contemporary AAA or even AA budget. He made a couple of good games for cheap in the 90s! Entertainment and media operate on hits, and talent is only prized insofar as it creates hits consistently.
 
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