- Joined
- Oct 19, 2024
This is a cool idea but I think you should get someone who isn't ESL to help run it
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Are there any tools that you use which integrate AI with Unity, or just using the approach of copy/pasting code back and forth from the web prompt?I just started making a shitty little game using AI and Unity. This seems fun
Just copy and paste. I am as amateur as amateur goes in this. Been using Grok with SuperGrok (the browser based PC version) though and there is a function to group chats into a project and give that project specific instructions like "I don't know anything about C# and I'm using unity to program a (genre of game)"Are there any tools that you use which integrate AI with Unity, or just using the approach of copy/pasting code back and forth from the web prompt?
If you have premium Claude there should be some integration.Are there any tools that you use which integrate AI with Unity, or just using the approach of copy/pasting code back and forth from the web prompt?
Just copy and paste. I am as amateur as amateur goes in this. Been using Grok with SuperGrok (the browser based PC version) though and there is a function to group chats into a project and give that project specific instructions like "I don't know anything about C# and I'm using unity to program a (genre of game)"
If you have premium Claude there should be some integration.
It's good at producing starter code if you don't know what you're doing but I've found it has a tendency to get things wrong or take the most hardware-intense route.
It's fine at implementing really simple stuff like a player movement controller, but if you want it to do complex stuff like a non-generic player controller or an npc controller you have to go in and change so much you might as well have made it from scratch.
Unity. C#.What would be the "default" normie choice of game engine?
But you can't get anywhere in Unity without knowing c#, boo or python (I could be confusing one of those languages with another).Unity. C#.
Gamemaker Studio 2 uses drag and drop programming, but I don't know much else about it.But you can't get anywhere in Unity without knowing c#, boo or python (I could be confusing one of those languages with another).
You can place something in the 3d space but to make it do something it's up to you to code it.
Other engines allow you to drag and drop and then you can edit variables in the code it generates.
Gamemaker Studio 2 uses drag and drop programming, but I don't know much else about it.
Nah. I’ll pirate or buy it, and learn how it works to the best of my ability. I’m looking forward to and expecting stuff like Holy C and so on.Since the games need to be compiled from source, is it bad form to use an obscure and paid engine?
VX Ace or MV. They have the best featuresets.Finally, an excuse for me to learn RPG Maker. Since there are so many versions for me to choose from, can I get some recommendations on what version of RPG Maker I should go with?
I’m thinking of making Moldbound, about an average, every day, salt of the earth, vintage, terracotta, garden gnome trying to escape Moldavious Figtree’s evil lair.Someone finish Heartbound and make Maldivus rage.
Make the ferrets gaunt holocaust victims in cages you have to rescue from his Frettchenwitz death camp.Also debating if ferrets will be enemies or allies to the main gnome player character. Looks like from now until the end of July is for planning & outlining so there’s still time to brainstorm or even decide to join up for the first round.