🥝 Community Official Kiwi Farms Game Jam - BEE JAMS! (Haha) BEE JAMS!!!!! (wheezing) BEE JAMS!!!!! AAAAAAAAAAAAAAH, BEEEEEEEEE JAAAAAAAAAMS!!! (AHahahaha-Ha!)

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It IS mentioned in the OP, but if youre trying to make something super retro/small and have no idea about anything I can't recommend Pico 8 enough.
- It is used to teach children about programming (Lua)
- There are many solutions online for features that you want to add (iirc all game code is available to view for any game on it)
- Your project is safe from scope creep due to the engine limitations
- It has its own sprite creator
- It has its own sfx/music creator
I remember my first time using it I was trying to make something quite large (procedural generation with enemy AI) and learned that map generation memory will eventually start overwriting art asset memory during gameplay because all rendering takes up "physical" space on the "cartridge". It's just really fun and you can make things quick.
 
What engine would people recommend for making a very basic 2D Darkest Dungeon style game, where character movement is either automatic or decided by clicking on a map destination, and everything else is handled by clicking menu options?

I feel like I could cobble my idea together using React/Javascript but I dunno how I'd compile that into an executable and I'd like to test myself with a 'real' game engine.
 
It IS mentioned in the OP, but if youre trying to make something super retro/small and have no idea about anything I can't recommend Pico 8 enough.
- It is used to teach children about programming (Lua)
- There are many solutions online for features that you want to add (iirc all game code is available to view for any game on it)
- Your project is safe from scope creep due to the engine limitations
- It has its own sprite creator
- It has its own sfx/music creator
I remember my first time using it I was trying to make something quite large (procedural generation with enemy AI) and learned that map generation memory will eventually start overwriting art asset memory during gameplay because all rendering takes up "physical" space on the "cartridge". It's just really fun and you can make things quick.
Or just use the free knockoff, TIC-80.
 
Some fun ideas for those that are struggling:

Andy Ditch trouble in diaper town - 2D push block puzzle game

Angry Fats - Angry Birds starring Foody Beauty and Amberlynn Reid.

King of Kong - side scrolling shooter starring Billy Mitchell where you destroy Karl Job's house/ assets/ porn collection so you can buy an RV then put his wife in a cage.

Entrapment - Visual novel where you entrap Nova Online in discord leading him to be imprisoned
 
Looking forward to playing all of your games, please don't forget to make a web build because there's no way I'm running random executables.
Turn on Windows Sandbox and spin up the vm with a shared folder for all the games and GPU passthrough. Also turn off networking or your lan's exposed.
I doubt anyone that isn't a pink join date is going to try anything, but if they do they won't be able to do shit.
 
My two ideas:

"Kiwi Survivor" - just like the classic Vampire Survivor but with a cute kiwi bird as the main character and waves of enemies consisting of famous/infamous cows - everyone from the Sonichu medailon wearers to brick-faced consent accident prone demons.

"Patrick's Pepperoni Empire" - a classic tycoon game that revolves around the production of the finest pepperoni in Milwaukee. You start in your basement and build a huge empire from the finest-sourced street ingredients.

If anyone wants to collaborate, I can provide 2D vector graphics and some basic programming. I would prefer to work in Godot.
 
Is there a penalty for failing to submit?
Nope! I’m keeping rough track of what people say they’re using but nothing’s stopping anyone from showing up or dropping out.
There is no commitment, just a gentleman’s agreement you would make anything within 24 days before submission.
If you’re worried about failing to submit within the span of 24 days, you could 100% cut fat and simplify your game to work with your life.
web build
I remember Thor bragging about web-builds. Most engines don’t export or are out of date so I plan on creating quick-start guides for VMs where web-builds blatantly break or aren’t available. People should be antsy and having a VM is just really nice.
Put me in a game
Done!

I personally plan on making two things,
Cat Cafe game where you fund Cat-Man Jack’s gambling for high-yield money loss/gain. I want a game I can play where I can “get it twisted” and pull funds before he spends them.
Boss Nigger mock FPS where you raid Mr.Racket’s non-euclidian crack junk shack. I really ought to practise modelling and rigging.
 
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It looks like you can only play the games inside this GB program though?
No. It creates GameBoy roms, which can played on emulator or actual hardware.

Like Pico 8, the strict technical limitations of the engine, and the gameboy itself, limit your scope.

Looking forward to playing all of your games, please don't forget to make a web build because there's no way I'm running random executables.
This was a recuring problem before we settled on Doom mods last time, and why I'm thinking of GBStudio, TIC-80, or PICO 8.

Pico 8 can share games as a .png image. GameBoy games are 128kb rom files. I don't know about TIc-80.
 
I'm not sure if it's been asked or not, but will the games be checked by non related users for viruses etc?
I'll be participating and vetting.
Anyone who cares to aid in vetting and double-checking submissions on their own time are free to volunteer VIA DMs if they're in good standing, similar to secret-helpers. Every submission will be available there before they're collectively published, even my own.
The re-compiled game, raw projects, and re-compilation instructions will be published publicly once vetting is complete.

Looking to our neighbors, the sheer volume of games posted (~400 and ~50 a day respectively), Itch.IO and Steam's games fall under less stricter scrutiny (basically an honor system).
 
Do you know what would be funnier than this? Visual novel about dating Kiwi Farms users
Imagine being able to go on a date with @Forsaken Wanderer :story:. This could be the funniest shit ever. I could volunteer to do some writing or ideas
Holy-Wood-Hulk Hogan.
Lidl-Drip.
Null.
Chantal.
(You)

All-star line-up.
 
What's your vision for the game, Agent?
My initial thought is putting you in the shoes of a humble gnome with the task of wrangling a gaggle of fat retards on a weekly podcast (possibly trying to grift enough money to escape a furry's bathroom) It would be roughly a deck builder/incremental drafting game where you may recruit new retards with varying stats/abilities or bribe your existing fatties to humiliate themselves to generate buzz/modify their behavior for this week's episode.

Edit: I was going to start that off with an "I don't know but...", but apparently I do know. Who knew?

You get banished to reddit for all eternity
Dire.
 
You get banished to the dungeons of Blizzard where you must maintain a games-as-a-service slopware for all eternity.


@Birthday Cat I was thinking of a death fat game where you are a delivery man and when you go to drop off 20 large pizzas you get knocked out and wake up in a dungeon, and you must find a way to escape the house. Let's say it's the Slaton sisters, they both move slowly but they block whatever hallway or room they are in, so you have to somehow navigate around them until you get the items needed to unlock the front door and leave.

Sort of like Grannies House but fat.


Also I was thinking of a "Crimsonland" horde game with muslims, niggers, jeets etc as the endless enemies, and you are a mech pilot with big fuck off gatling guns and chainsaws, that could be fun.
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They aren't concurrent. MV is the newest (Technically there's "Unite" but that's just a Unity plugin so it doesn't count) and VX Ace is what came before.
There's so many versions because RPG Maker dates back to the mid 90's.

Yes, you can make non-RPG games in it. Most people do that because the battle system is very hit and miss and it used to be way worse before the original VX.

It's funny that all of the most well known RPGMaker games are games that stand out in non-JRPG visuals or with non-JRPG gameplay, like Ib, Umi-Nikki, Space Funeral, Off, etc. I don't think anyone wants to play another generic JRPG but use the engine for a different purpose and it might get interest.

Use Chatgpt and experiment with it a bit.
It's fun learning new programs, and you will have more freedom to play with.

Copy and paste any files, like textures/images, music, models, into your Unity assets folder, drag it into your scene, and apply your code using the inspector tab.

Ask chatgpt for shit like "can you edit this script, so it limits XYZ, can you rotate this with this button, etc." Add your script to the asset in your scene, using the inspector tab.

A word of advice, around ~800 lines of code I believe it is, Chatgpt is going to start getting confused and start removing or replacing shit, so keep it simple.

If you guys need a time saver, I have a bunch of scripts for Unity C# to get you started, they're AI generated code, sure, but they work for what I'm doing. If they don't work for your project, tweak it with AI.
(Feel free to DM, I don't want to spam this thread.) I'm just a hobbyist but I'm happy to try and help any newcomers with Unity.

That's an interesting idea, so essentially after you have the code generated, you are then tweaking the values, for example movement speeds or jump height.

We don't need to learn to code no more.

Thinking right now about what to make.

Imagining a tower defense game in 3D isometric view. You place a Tower anywhere on a deserted island. You are given like 100 Kiwi Tokens (KT) or something, at a cost of 2 KT, you drop an egg around the Tower that hatches into a Kiwi. The Kiwi is an AI and will roam around the island to forage and gather resources. It just translates to an automatic KT generator. The more Kiwis you have, the faster you generate KTs.

Using KTs you upgrade your tower. For the demo I'd probably limit it to 2 upgrades to win the game.

Of course you don't just drop eggs onto the Island. At the midpoint of the game, Evil Cows will emerge from the sea to pick off the Kiwis and destroy your Tower. You will have to equip your Kiwis with Deagles (costs 5 KT) to help them fend off the Evil Cows. I forgot to mention you can change the Kiwis' priorities between farming resources and fighting the cows.

This might be too complicated for a demo, especially for a zero affinity for game dev person like me.

That is a great idea for a Game Jam as you aren't going over board with the scope, the hardest part would be developing the AI of the units and enemies, especcially figuring out pathfinding.

I notice a lot of modern indie games with hordes of enemies don't even have any form of collision so that they just have to program the enemies to always walk towards the player.


I have no idea what I would make and I need to be moving house in the first week of August, but I'm gonna try damn it. I can code, I can fake it 'til I make it for the assets. If anyone more artistically inclined has a vision I'd be open to teaming up.

If Depression Quest is considered a game and got many awards then fuck, you could just make a short text adventure game about buying milk and it would be loved in San Fran for sure.

Do you know what would be funnier than this? Visual novel about dating Kiwi Farms users

Imagine being able to go on a date with @Forsaken Wanderer :story:. This could be the funniest shit ever. I could volunteer to do some writing or ideas

Would the player character be a man or a woman in this game? I think I speak for all male KF users when I saw that we don't want to be involved in gay love making, the player needs to be a 6 foot blonde chick lol.

If this dating game is made, have one of the dating options be a tranny, and if you manage to get a "successful date" you go with them to a bridge and convince them to jump.
 
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