You get banished to the dungeons of Blizzard where you must maintain a games-as-a-service slopware for all eternity.
@Birthday Cat I was thinking of a death fat game where you are a delivery man and when you go to drop off 20 large pizzas you get knocked out and wake up in a dungeon, and you must find a way to escape the house. Let's say it's the Slaton sisters, they both move slowly but they block whatever hallway or room they are in, so you have to somehow navigate around them until you get the items needed to unlock the front door and leave.
Sort of like Grannies House but fat.
Also I was thinking of a "Crimsonland" horde game with muslims, niggers, jeets etc as the endless enemies, and you are a mech pilot with big fuck off gatling guns and chainsaws, that could be fun.
They aren't concurrent. MV is the newest (Technically there's "Unite" but that's just a Unity plugin so it doesn't count) and VX Ace is what came before.
There's so many versions because RPG Maker dates back to the mid 90's.
Yes, you can make non-RPG games in it. Most people do that because the battle system is very hit and miss and it used to be way worse before the original VX.
It's funny that all of the most well known RPGMaker games are games that stand out in non-JRPG visuals or with non-JRPG gameplay, like Ib, Umi-Nikki, Space Funeral, Off, etc. I don't think anyone wants to play another generic JRPG but use the engine for a different purpose and it might get interest.
Use Chatgpt and experiment with it a bit.
It's fun learning new programs, and you will have more freedom to play with.
Copy and paste any files, like textures/images, music, models, into your Unity assets folder, drag it into your scene, and apply your code using the inspector tab.
Ask chatgpt for shit like "can you edit this script, so it limits XYZ, can you rotate this with this button, etc." Add your script to the asset in your scene, using the inspector tab.
A word of advice, around ~800 lines of code I believe it is, Chatgpt is going to start getting confused and start removing or replacing shit, so keep it simple.
If you guys need a time saver, I have a bunch of scripts for Unity C# to get you started, they're AI generated code, sure, but they work for what I'm doing. If they don't work for your project, tweak it with AI.
(Feel free to DM, I don't want to spam this thread.) I'm just a hobbyist but I'm happy to try and help any newcomers with Unity.
That's an interesting idea, so essentially after you have the code generated, you are then tweaking the values, for example movement speeds or jump height.
We don't need to learn to code no more.
Thinking right now about what to make.
Imagining a tower defense game in 3D isometric view. You place a Tower anywhere on a deserted island. You are given like 100 Kiwi Tokens (KT) or something, at a cost of 2 KT, you drop an egg around the Tower that hatches into a Kiwi. The Kiwi is an AI and will roam around the island to forage and gather resources. It just translates to an automatic KT generator. The more Kiwis you have, the faster you generate KTs.
Using KTs you upgrade your tower. For the demo I'd probably limit it to 2 upgrades to win the game.
Of course you don't just drop eggs onto the Island. At the midpoint of the game, Evil Cows will emerge from the sea to pick off the Kiwis and destroy your Tower. You will have to equip your Kiwis with Deagles (costs 5 KT) to help them fend off the Evil Cows. I forgot to mention you can change the Kiwis' priorities between farming resources and fighting the cows.
This might be too complicated for a demo, especially for a zero affinity for game dev person like me.
That is a great idea for a Game Jam as you aren't going over board with the scope, the hardest part would be developing the AI of the units and enemies, especcially figuring out pathfinding.
I notice a lot of modern indie games with hordes of enemies don't even have any form of collision so that they just have to program the enemies to always walk towards the player.
I have no idea what I would make and I need to be moving house in the first week of August, but I'm gonna try damn it. I can code, I can fake it 'til I make it for the assets. If anyone more artistically inclined has a vision I'd be open to teaming up.
If Depression Quest is considered a game and got many awards then fuck, you could just make a short text adventure game about buying milk and it would be loved in San Fran for sure.
Do you know what would be funnier than this?
Visual novel about dating Kiwi Farms users
Imagine being able to go on a date with
@Forsaken Wanderer 
. This could be the funniest shit ever. I could volunteer to do some writing or ideas
Would the player character be a man or a woman in this game? I think I speak for all male KF users when I saw that we don't want to be involved in gay love making, the player needs to be a 6 foot blonde chick lol.
If this dating game is made, have one of the dating options be a tranny, and if you manage to get a "successful date" you go with them to a bridge and convince them to jump.